The Five Gods of Kung Fu is an action game with fighting game inputs.

In order to keep the land from being torn apart you will need to find and master the five ancient fighting styles and defeat the different clans who want rule over the nation.

This is still a prototype for my kickstarter demo. I will update and expand on it regularly. I am very open to feedback and suggestions of any kind.

Lots of things are still missing, but I would like to involve the community very early on. If you are interested in supporting me and my game feel free to contact me.


Here is my vision for the game:


Different fighting styles with unique mechanics

The full game will feature (at least) 5 different fighting styles based on the Kung Fu movies of old. Animal styles like Snake,Tiger and Praying Mantis but also Drunken Kung Fu and others will feature unique mechanics that fit their style. Stances can be switched on the fly for stylish combos.

Unique Input Method

Not a game for button mashers! A unique input system using the face buttons of a gamepad for inputting motion like strings. I also incorporate ideas from fighting games which you will need to practice in order to truly master them.

Interconnected world

A big world to explore with charming characters and stunning vistas. Keep an eye out for hints as to where the 5 Kung Fu Masters might be hiding.

Very tough enemies

Enemies will learn your attacks and start to counter them if you use them too often. You will need to mix up your moves and surprise enemies with new fighting styles and perfect strikes (timing based) in order to open them up.






Updated 4 hours ago
Published 6 days ago
StatusIn development
Made withUnity

Development log


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Hello! This game is honestly amazing! However making combos is very difficult on keyboard since it registers the start of the combo as an attack... if this was fixed, the gameplay would drastically improve (on keyboard), Console wise this game is perfect. Sometimes the AI for the enemies is wonky but most of the time the game works really well. Love the aesthetic, the weird nostalgia and the new gameplay format. Keep it up! :D   

Thank you for the very kind words!

Can you go a little bit more in depth on your keyboard/combo problem? I'd like to refine the combat mechanics in the next few updates, so maybe I can adress your issues as well then.

Thanks again :)

some awesome potential.  the control scheme is REALLY difficult.  I like that there are complex moves, but the response just doesn't feel 'snappy' enough. But really cool design. I couldn't beat the Red guy.. he was way too hard. I hope you keep working on it!

Thanks a lot for playing! I agree, I am not happy yet with how the controls feel and will definitely work on that more. Thanks for the feedback!

The game competly broke for me i can leave a video link if you want too see what happened

(1 edit) (+1)

It worked the second time i rebooted it. I am not sure what happened I think it may be because I entered full screen.

I am poor amd I am not into fighting games, so I probably wont buy your game, but the idea is damn cool! I mean, it looks like you are aware of problems of such game type (like smashing buttons to defeat enemy which maby is rewarding but not fun at all) and you want to make your game without such exploits or "anti-features". This is awesome, keep going and don't give up! If you will ever loose hope in your game, remember that it is unique which i proved and has the potential. This is what should people call indie game, you've just made me smile bro :)


Wow, I couldn't have hoped for a better first post! Thank you very much for the kind words and inspiration :)